Bug: The survival rate for winning an RTS battle in single player is always 100%. That should not be the case. I invaded an enemy capital with a fleet of basically entirely airships. It took 2 restarts before I could fend off the attack, and I lost a bunch more balloons in the attack. I should NOT have suffered no casualties, that much is certain.



Originally Posted by IkkouSoryu

Think of it not as a problem, but a solution. Devs meant for you to blockade him and deal with mainland first. Besides, splitting the tile in two won't really "solve" anything - it just means you need to split your fleet and blockade is still in effect. Single ironclad won't stop several transports anyway.


Changing it to let the far side be on a separate tile wouldn't really change anything, except making it a player choice whether they just want to block the direct channel between the capitals or whether they want Karthan to be able to send troops elsewhere

You could still do a blockade if you wanted, but I'd rather encourage him to send his massive bulging horde of troops elsewhere instead of piling up to ludicrous proportions.

Last edited by Stabbey; 12/08/13 02:44 PM. Reason: bug report