I'm getting really annoyed with the interruptions. I originally expected Dragon Commander to be an RTS game. Complete a mission, get presented with the next. When I saw the turn based map I was less enthused but still interested in playing even with a lot of recycled environments.
After ending a turn all I want to do is move my units and initiate the next battle. Instead I get pulled back to the bridge to deal with something that isn't adding to the story.
I'd rather have all the decisions presented at the beginning of a chapter so I can get them out of the way leaving me free to focus just on the map.