1. Allow waypoints (shift clicking) on units abilities in a group such as warlocks "meet the beetles" abilities. They are single target but if you have more than one warlock selected you should be able to shift click use abilities on more than one enemy unit.
2. Allow buildings rally points to be placed onto friendly units so that newly constructed units will automatically group up with your other units.
3. Come up with a way to build buildings while playing as dragon, set spawn points, select individual units, use abilities, select all units of one type (double clicking one unit) etc.
1. If you have a group of units selected, you can already do this by repeatedly tapping the hotkey and selecting your new target. Your way wouldn't reduce the number of key-presses this takes.
2. Yes please. The difficulty it takes to group units is one of the reasons why control groups are less easy than blob-moving.
3. That'd be nice, but it sounds tricky. It's hard enough to target an individual unit with a dragon spell, let along pick one out.
5. When auto deciding battles in campaign and A.I. games you can win with units that shouldn't be able to attack each other. (like bomber balloons attacking each other when they can only attack ground units unless you count mines)
That is kinda odd, but oh well.
8. Dragon abilities that effect your fireballs such as "Acid Blaze" and "Breaching Fire" reset how long you can shoot fireballs for before you have to cooldown. I don't know if this is intentional or not but you can burn out on regular fireballs then start using acid blaze to keep fireing then by the time you burn out on that your regular fireballs are almost off cool down which means you can basically fire infinitely.
9. Ability to customize your dragons abilities (besides just choosing a different dragon) and also customize the hotkeys before skirmish game in lobby?
8. Larian has confirmed that this is entirely intentional.
9. That would definitely be good.
15. on unit icons in a battle you should have a small number on it telling you how many of that specific unit you have selected.
That's probably a good idea as well. The three pages of units you get isn't that helpful because you don't have time to switch and check in a fight. Maybe a button to toggle-switch between the individual units and the numbered icons? If they switched to icons and ordered them in the way priority that you'd get when hitting Tab, that would be nice and makes it easier to swap when looking for an ability. Maybe Shift+Tab could go backwards through the list.