I believe the game engine takes terrain into consideration. If so, it's possible that it wasn't firing at the ground so much as it was firing onto elevated terrain.

For example: I recall my Juggernauts missing targets because they were trying to shoot targets on the other side of a mountain. In RTS such as Starcraft the projectiles would just go through the mountain. In Dragon Commander, the shots collided with the mountain.

I imagine the projectile physics are designed such with the Dragon in mind. It does add some nice strategic depth as well.

Last edited by IlluminaZero; 16/08/13 05:10 AM.