Originally Posted by bassbeast
1. Allow waypoints (shift clicking) on units abilities in a group such as warlocks "meet the beetles" abilities. They are single target but if you have more than one warlock selected you should be able to shift click use abilities on more than one enemy unit.

2. Allow buildings rally points to be placed onto friendly units so that newly constructed units will automatically group up with your other units.

3. Come up with a way to build buildings while playing as dragon, set spawn points, select individual units, use abilities, select all units of one type (double clicking one unit) etc.



That would be really usefull! Want it all in game)

Originally Posted by bassbeast
5. When auto deciding battles in campaign and A.I. games you can win with units that shouldn't be able to attack each other. (like bomber balloons attacking each other when they can only attack ground units unless you count mines)


That looks fine. Just imagine it's like an rts combat. In that case this will be just the strength of init army. If you can produce troops in RTS so let's say that A.I. in auto-resolve can to.

Last edited by Astreas; 16/08/13 05:11 AM.