Quote
I just checked and the eye of the patriarch DOES work on air units, pillar of flame does not.


Really? 0.o

Dammit! Never seen them do it though. Maybe if we just keep quiet.

I swear, if people start patriarching even my sky fleet, than I'll flee multiplayer. That skill is WAAAYYYY overpowered. I'm not even that much into the dragon stuff. I like commanding armies, but that thing just completely ruins it!

There's just no place for me on the ladders if they can nuke me every minute. There's just no dealing with that, no matter how good you are. -.-



Quote

When your army gets feared use the cleansing charge and it will un fear all your units immediately.


And if I have my back turned, or are not already in dragon form, they'll be dead and patriarched before I can cleanse them.



Quote
There are ALOT more counters to the dragon, I may make a full guide on doing so, but perhaps the anti air projectiles moving SLIGHTLY faster would help with the balance.



Don't bother.

Hunter + bird in the hand: Too slow and hunters too fragile.
Grenadier: WAY too fragile.

Both these land-based AA missiles are too slow to catch a hit and run dragon, or one that knows how to dodge.

You could try to spread them out to prevent them from getting patriarched and make their fire harder to avoid, but it puts you at a disadvantage when you actually need to concentrate firepower against enemy armies. They're dead and useless when the enemy dragon operates together with a land force.



Transports / Ironclads: Decent and can survive the dragon long enough to drive it away. Problem here is that shamans can be targeted, your fleets healing deprived, after which they can contineusly hit and run your fleet. Also, the missiles are still way too slow.


Imp Fighters / Juggernaught's cover ability: Only decent defence, especially with war of attrition.