Originally Posted by Stabbey
Certainly, if you're skilled enough, you can dodge most anti-air fire. However, if you're concentrating on dodging, you're probably not doing that well at attacking or using your skills. Managing your army is completely out. If you get careless or distracted, your Dragon will get shot down.

That's really not true.

Having gotten tired of the skin-deep RTS (which dreams about being a MOBA every night), I started concentrating exclusively on the dragon. Providing you come in with enough units, even on harder AI difficulties it's possible to use the shield, healing, the correct passives, and things like the Eye of the Patriarch to decimate the AI forces, then the AI stronghold.

This is the only way I've really had fun with it. The lack of formations, strategy, and the way the AI uses giant blobs of cheap units on predefined paths? I just can't try and lie about it being an RTS any more. So I just treat it as much like a MOBA as I can, and it's a more enjoyable game.

And yeah, if you're clever and skilful enough, you can definitely keep attacking and dodging. But I suspect that it's a matter of different skillsets.

I hope Larian doesn't decide to nerf the dragon, though, as that'd kill the last semblance of fun that I've managed to glean from Dragon Commander. As I've pointed out elsewhere, considering the original pictures of Dragon Commander (on the right) and how they depict a more airborne MOBA style of game... well, that's what I was hoping for.

So, yeah. It's definitely playable that way, and I hope Larian won't change that. I just cannot have fun with the RTS, I'm sorry. It doesn't feel like na RTS to me. Dawn of War is an RTS. Total War is an RTS. Dragon Commander is a MOBA in an RTS Halloween costume.

I'd honestly recommend more people try playing with the dragon against harder AI difficulties and not relying on the RTS side so much, it's way, way more fun.

So, yeah, I'm definitely against dragon nerfs. Unless Larian wants to completely kill the game.

Last edited by WearyWolf; 21/08/13 07:01 PM.