I can confirm that transports don't unload units with the command or button anymore, only the portraits. This bug was introduced in the unnumbered patch between 1.40 and 1.55, the same one which added the Golden Jetpack.


Here they are:

Originally Posted by LAR_OCTAAF
Divinity: Dragon Commander v1.0.55 contains the following changes:

- RTS follow behaviour improvements
- Kiting RTS AI by drawing units back should no longer be possible
- General Strategymap AI improvements (improved attacks & expanding)
- RTS AI improvements (making attack teams & pathfinding)
- Fixed a crash that happened on return to lobby vs three AI's
- Fixed a team/faction issue that caused instant win or loss when entering RTS combat
- Fixed a crash on next loading screen if client is returned to main menu from battle result (when host disconnects for example)
- Fixed issue with units disappearing after catherine decision (lose 10% of your army)
- Fixed issue with disappearing armies dues to saving between combats in the same turn
- There is now a setting for golden dragon on/off
- There is now a setting for golden jetpack on/off
- Golden dragon/jetpack stay visible after save/load
- Fixed an issue with gamespeed being incorrect after loading of savegame
- Fixed an issue where reserves counted for the entire turn (several battles in same turn had buildup of reserves)

Fixes for issues that will still be added before the next live patch:
- Black screen or crash when clicking Multiplayer
- Graphine / list.h / tiledtextures crash -- temporary workaround can be found here: http://bit.ly/12uVziP

Last edited by Stabbey; 23/08/13 12:35 PM. Reason: transport bug