I have some concerns about the theoretical "control only the Dragon and let the AI manage units" mode. The biggest concern is that the AI is very reactive - to human players movements and unit composition. I'm not sure if AI reacting to AI would be that interesting. It might just feel shallow.

I also don't see how that mode would make the dragon LESS overpowered. Most of the units can't attack air, and some people are already saying that they can kill entire maps with only the dragon.


I'd rather Larian first try to getting an AI Dragon working - which sounds like a nightmarish problem all on its own.

Rack - how to determine which five points? Many of the maps are asymmetrical, and you can start from either position. Sounds like a serious balancing headache. No, I think it's better to just accept the limitations of the genre - that you will be guaranteed to have enough momentum to win some point before you actually finish them off. This is why players end matches early. The AI doesn't do that.

The strategy map AI could still get better. Part of the problem is that Story Campaign Map 2 feels a bit small. It's 31 countries, smaller even than Draconia's 39 (AKA Little Rivellon). The Coil of Conquest map is 21 countries, and that's a 2-player map. Flanking is only possible via the water, but the AI is getting better at that (or at least they would if not for sending their helpless Transports into the miney embrace of Ironclad patrols.