Bug / AI Improvement Needed: When invading an enemy country (on Hard difficulty), I notice that the RTS AI seems to start with a Battle Forge already created. I'm not sure if this is because it's on Hard, or because the country was entrenched (I think the latter). The issue is that the AI immediately starts building a second Battle Forge, which is both unnecessary and a waste of resources, especially since I'm typically entering a country with heavier units.
Even the AI itself seems to realize it's a mistake as well. I checked back later and saw that they had sold one of their Battle Forges and build a new one closer to the front line. They then built a War Factory there where they had their Battle Forge, but by then it was too late. (Well, that's not fair, as I invaded a country that was defended only by a Shaman with my own large force.)
It might also have to do with the custom settings. I was using a Recruit Multiplier of 2, so everything costs more.
I also think that the enemy's tendency to mass Battle Forge units when it realizes that it's getting low on funds is perhaps misplaced a bit, as those units tend to be pretty easily beaten, maybe less so than a force with fewer but more powerful units would be.