Welcome aboard

It's hard to say at the moment how far the status of the game is as they just wrapped up Dragon Commander.
The first major update video we got since then was about extensive dungeon design work.
No update yet about game mechanics, but I am sure something about those will come soon.
I think most points of yours were already brought up a while back, some might be in, others are probably out for sure as it is difficult these days to please the much wider variety of player tastes.
But what they might have to leave out for story telling and/or streamlining can be hopefully put later in by players in mods with the tools they will deliver with the game.
I make a bet that some modding junkies might even get together to try to recreate the whole original DD game.
Even that is a huuuge project, I think with the help of the dev team supplying them with the scripts from the priginal game they might succeed even I am sure that will take a loong time nontheless.
The problem with some of your wishes is that they are appealing to some real old rpg rock layers like you and me but too hardcore for mainstream gaming who just like a kill and a loot button ;p
But as I read your post I was thinking of a very small team project which just got funded on Kickstarter which just hits exactly that hardcore craving, a Hungarian game project called Balrun:
http://www.kickstarter.com/projects/balconyteam/balrumhttp://balconyteam.comI am sure that will scritch your scratch for sure as long you can live with the old fashioned isometric graphics.
I would not stir advertising for a main stream game here, but the small indie developers have to hold together, right Swen?
*whipes over those obnoxious red dots which roam over his body* Darn those fireflies...