Larian Banner: Baldur's Gate Patch 9
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Joined: Nov 2003
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Increasing max size sounds like a good idea, but a 16-character limit is going to need major UI changes and likely exacerbate AI pathfinding issues (moving to a new location could result in characters spending more time running around each other than actually travelling from A to B).

As for D:OS comparisons with NWN, I'd like to see a first/third person viewpoint being made available first. smile

Joined: Jul 2014
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Can definitely see the attraction in wanting 16 players for a roleplaying campaign mod. I would love to watch the stream of a D&D style table top game played on this engine.


Your Rose Colored Spectacles of Nostalgia appear to be cracked. Maybe it's time to look forward to something.
Joined: Jul 2014
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Larian should consider the Addon "Divinity infinite". This ultimate expansion pack adds persistent world functions, a dm client, lots of assets to the toolset as general improvements to the editor. Additionally this Addon adds a new parts of rivelon as ready world to play in and tell your stories. (there is not expected any deeper story, just the world to have a start and good example...)

What sounds like a personal daydream could be considered seriously. Heck, I bought actually all addons of NWN 1+2 more or less just for the assets, features and functions to play and build PWs and custom adventure mods for friends.

As I agree that 64 players. At least in one area certainly was to much for a turn based game, 16 could be a fine start. Just interested what major overhaul is needed to push the limits of the engine...

Could be aswell a way to outsource (I guess mostly assets) certain things to the community and hive some quality custom content developers the way to alienate their work...

Joined: Aug 2014
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I'm a long time player of Neverwinter Nights. I have played the game since it came out, 12 years ago. I continued to play the game after gamespy canceled it's service to the game. I currently play with a group of 30-40 players in an RP world based around, of all things, an anime. There is NO other game I have played more devotedly than NWN, and I think that is something Bioware should be INCREDIBLY proud of, to have a game that 12 years later is still active, alive, and in some cases thriving.

16 players? That's a start, but not enough. 64, or more, that is what I believe should be the case here. Divinity has the potential the moment they provided you with the ability to create your own world and stories in a toolset to provide VIBRANT worlds that the players can make live and breath, persistent roleplay and stories that will long outlive the core game, A multiplayer world that could potentially draw new players to the game for years and something Larian can look to with pride.

I would like to see divinity allow the sheer level of creativity that neverwinter nights has, I would love to see them allow the range of player made tools, resources, functions and features that I have been so privileged to enjoy over the last 12 years in neverwinter. But more than this, for right now Larian has the chance not just to match what has been done but to take it a step forward, to fill a niche that is so very rare right now for I have not seen a game with this potential -since- neverwinter until now. Larian can see this as an opportunity to appeal to the droves of roleplay gamers like myself.

I sincerely hope that they take this opportunity. To see divinity Original Sin played 10+ years after it's creation with even half the custom content would be a feat, to see it played 20 years later with ten times the custom content? That would be a dream.

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