I'm a long time player of Neverwinter Nights. I have played the game since it came out, 12 years ago. I continued to play the game after gamespy canceled it's service to the game. I currently play with a group of 30-40 players in an RP world based around, of all things, an anime. There is NO other game I have played more devotedly than NWN, and I think that is something Bioware should be INCREDIBLY proud of, to have a game that 12 years later is still active, alive, and in some cases thriving.
16 players? That's a start, but not enough. 64, or more, that is what I believe should be the case here. Divinity has the potential the moment they provided you with the ability to create your own world and stories in a toolset to provide VIBRANT worlds that the players can make live and breath, persistent roleplay and stories that will long outlive the core game, A multiplayer world that could potentially draw new players to the game for years and something Larian can look to with pride.
I would like to see divinity allow the sheer level of creativity that neverwinter nights has, I would love to see them allow the range of player made tools, resources, functions and features that I have been so privileged to enjoy over the last 12 years in neverwinter. But more than this, for right now Larian has the chance not just to match what has been done but to take it a step forward, to fill a niche that is so very rare right now for I have not seen a game with this potential -since- neverwinter until now. Larian can see this as an opportunity to appeal to the droves of roleplay gamers like myself.
I sincerely hope that they take this opportunity. To see divinity Original Sin played 10+ years after it's creation with even half the custom content would be a feat, to see it played 20 years later with ten times the custom content? That would be a dream.