didnt look in here for a while but seeing this thread i guess i could hop in again and answer that from my perspective...

well... i for one had high hopes pre-release and so did the people i know at least.
would have played competitive for a long time to come and also was prepared to host lans,... featuring it as i did successfully in the past with other games.

but after release it became obvious that we didnt get what we counted on. not because of the game, it was all there and gameplay was pretty damn great and balanced for a release version. but it turns out we bought it from the wrong retailer. gog/vault buyers didnt have any lobby or other official way of getting in touch with other people to play. not even with one another. because of that practically none of us really wanted to give it a try anymore on that level or recommend it to others.
so we played coop, tried strategies, ... and we tried to find others. but with very little success even tho we have a ts server,hp,strong community,...
and even when we found one we had to spend a couple of hours looking for a workaround to a couple of bugs with the connecttoip feature that was left to gog users until we could play each time. and even if that worked there were a lot of problems regarding the different timetables on patch releases on steam vs gog vs vault versions.

seeing that... it just became painfully obvious that it wasnt meant to be although some hopes were still left and directed towards the patch for global chat. and even if that is a really great start it just took too long after all. about now its just that forgotten bad apple in the basket and i dont wanna spend any more energy on it or building the community for it up again from scratch.
even if there are a couple of lobbys with steam players you cant see them as a gog user. so if theres someone willing to try it again because of the patch you just start the game. see 1 user in chat, think about if its worth the hastle to set it up again (tunnel in routercfg and so on) and then you disconnect and write it off.
didnt matter to be honest. the MP part was kind of in a downwards spiral in about 1-3 days after release already. at least with the people i know that got it over gog.
the permitted timeframe for a game to get a good start as a MP game isnt long after all. the "critical mass" to get the snowball started however was there shortly after release. that i know for a fact. at least for my little community.

well....quite a shame really.

Last edited by Killer-Bee; 14/10/13 12:22 AM.