well if he would want the plan to advance why did he bother sending his lackey after me after i Defeated Amdusias and met Patriach at all, possibly risking that the dragon knight would be killed off? (he doesnt appear to me as undecided wether to let me live or kill me)
So he shows up at those events out of thin air (telling me he monitored my advance closely.
But then if he wanted me to reach the Hall of Echoes but stop me from getting to Ygerna (and in his opinion Destroy her soul) why DIDNT he show up at the hall of echoes?
Did he stop monitoring me after i defeated Ba'al?
how if he was following my progress could he miss me getting into the hall of echos?
if there was a perfect Time for him to show up and put himself into the play to stop me and ressurect Ygerna it would be the instant i opened the hall of echoes, not any other encounter, he would appear try to kill me and take all the things he needs to enter the hall and ressurect Ygerna. but at this time i hadnt seen him in like 12 ingame hours, after i killed every Flying fortess with every man inside and no sign of him anywhere , why would he risk giving the dragon knight the chance to Destroy Ygernas soul with NO sign of resistance?

At first i didnt even realize it was the ending since by playing the Developers Cut, it just continued with the expansion right away.
Thats why i think the ending was a bit too sudden and the fact they just halfway through cut out riverwood and put a flying fortress there, the large area of the map that shows a 3rd valley (where aleroth is located in), the hall of Champions inaccessible and Aleroth squeezed in as a really tiny linear subquest and not a town to explore (actually there was no real town to explore at all) leads me to belive they ran out of money/time/memory space/whatever and had to cut a few corners and publish the game. i wouldnt go as far to say it was a bad ending, a good executed sad ending or bittersweet ending can leave a much bigger impact on the audience (romeo and juliet dont exactly have a happy ending either still its world famous) than any happy ending. (not wanting to start this dicsussion here but Mass effect 3 ending shows you how NOT to do a "sad" ending and a deus ex machina). there is such a compulsive need for a happy end in stories but a happy ending is not necessary, so thats not my problem, the "plotholes" and irrational behaviour of the "Main Viallan" are my problems

and again im not saying i dont like the game, i have to say i played through it in 3-4 days and it was one of those game i just couldnt put away and it kept me playing untill i was finished and i had an enjoyable time

PS: sorry if i am repeating myself a bit or have grammar/spelling errors since english isnt my native language.

Last edited by Spriggan; 16/10/13 09:02 PM.