NWN remained on bestseller lists for for nearly 8 years... long after the game was considered obsolete by mainstream gamers... because of the modding community.

Reward your modding community and Divinity: Original Sin could still be selling tens of thousands of copies in 2019. Look it up, see what happened to the games with modding. Look at the publicly available numbers from various companies whose titles are renowed for modding. Remember that we're still playing source, DotA was still a thing 6 years after the last expansion from Blizzard. Do you want to create the game that spawns a whole new genre, like WC3 did with the MOBA?

Games with vibrant modding communities survive. Games without them slip under the waves in a couple of years, forgotten titles no one talks about anymore.

Increased players on the server goes a long way in modding longevity. When you weigh the value of doing this vs. spending the time polishing some irrelevant feature like sun rays for the thousandth time, keep in mind you're talking about the game's legacy. Not one year after launch but eight years.

Will they still be talking about Divinity: Original Sin?

It's up to you.

Last edited by J.Thurlow; 25/10/13 12:54 AM.