Cross-posted from the Please add Custom rules for Story Campaign thread:

Originally Posted by IlluminaZero
My main issue was simply that going RTS added an unnecessary element of risk if I had an overwhelming unit advantage. It's been a while since I played, but I recall my massive army (on the strategic map) getting truncated due to having to adhere to some initial field limit and then actually losing.

This wouldn't have been so bad if I had some control over what units were deployed either.


I think this counts as a
Feature Request: If your forces exceed the support cap, have the option to manually adjust which units you initially deploy. I like that idea and think it would be fitting to have the army commander make that decision.

I think it could be done with a bar graph-type interface. The Y-axis could show the support, scaled to going up to the maximum support for that country, where there's a line.

Below the X-axis are icons for the units, which will have information/tooltips that tell you how many you have on the field, how many are still in reserve, and the support cost for each one.

By default, it could show the default deployment your AI chose, with the bars set to various heights, and then you could hit + or - icons by the unit icons to adjust the deployment, which increase or decrease the various bars

This screen would have to go right after the Dragon Skill loadout screen, so it doesn't interfere with the actual map loading times and synchronization in multiplayer.

Loaded Transports are the tricky part, though. I guess they could be placed on the right-side of the bar graph which extends infinitely far to the right and scrolls as much as is needed.


I like this idea, although with the Original Sin focus, it's unlikely to happen. Maybe keep it in mind for a possible "Dragon Commander 2" though.