Request: Custom Campaign Population Regeneration slider or option. Currently, population in a country regenerates up to maximum literally on the next turn.

It might make for a more interesting dynamic if there was an option to have the population regenerate a lot slower so that it takes many more turns to regenerate back up to full. This would make repeated battles in the same country shorter and more reliant on troops shipped in from outside (the campaign map).

In normal battles, it's possible to replace your losses of units you brought in, but that wouldn't be possible if the starting recruits are very low because you fought so many battles on that territory.

How would it work? Hmmm... Maybe a "Population % Regenerated per turn" slider that goes from 0 to 100 (Default is 100). 0 I guess is "do not regenerate"?

- 100% means that on the next turn after a battle which completely depletes population to 0, the population will be back to 100% on the next turn.
- 50% per turn, population regenerates completely 2 turns after a battle
- 33% per turn, population regenerates completely 3 turns after a battle
- 10% per turn, population regenerates completely 10 turns after a battle
- 0% per turn, population does not regenerate at all (you have to rely on strategy map units only in such cases). That does complicate the rules for spawning your Dragon, though.

EDIT: This would also make the Strategy cards that boost or reduce population more effective.


(Again, I don't expect this will happen, but there's no harm in throwing ideas out there. There might be a Dragon Commander 2 some day, fingers crossed.)

Last edited by Stabbey; 04/11/13 05:08 PM. Reason: population cards