There is a way to limit big huge powerful spells without a mana bar. Just make the cooldown timer last for 24 in-game hours. For something like "kill everyone in the world spell", maybe a special item could be required, although in general I'm not a fan of spell components for everything. The reason why is because that changes the limited resource from a generic mana you can use for anything to ten zillion specific types of mana that you can only use for this exact spell.
Yeah a spell limitation by component it does makes sense to me (in the pure tradition of D&D, fuckin' component hard to find), CD could be an idea too and I think they said (I am not sure) that a more powerful spell will require more action points so that should be a limit for sure but does it means that action point is kinna mana?!!
Also, I don't think money should have weight, it's just an annoyance that is not worth the time and trouble it would take to make it not annoying.
yeah money should not have weight, I understand it is not "that real" but it is much more convenient. this being said, I really like your idea of making false coin (even magically trapped) to swindle people
(that is a good use of Alchimy IMO hahahaha)
Anyone know anything about the kickstarter t-shirts ? smile I wants my weresheep shirt! smile hehe
:thumbs_up: I wanna increase my pledge to get one too !!!!!!!!!!!!!!