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I was talking about original story/pre-story of DD. The one that comes in Story.pdf with DD.

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It`s clear now thank you)


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So, when is the next update? I've been getting kickstarter updates for sometime now for other games but not on DOS recently.


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Presumably this week or next, when the alpha starts. The last update was 3 weeks ago.

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Sooooooo long ago and on the other hand it was as short as a blink of an eye for me... shitty work


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Originally Posted by Chaotica
Sooooooo long ago and on the other hand it was as short as a blink of an eye for me... shitty work


This^12345

Good thing that my cpa exam finishes by December.



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Originally Posted by henryv
Originally Posted by Chaotica
Sooooooo long ago and on the other hand it was as short as a blink of an eye for me... shitty work


This^12345

Good thing that my cpa exam finishes by December.



Lucky you my master thesis will last at least until may -_-


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Hello guys! Just watched the kickstarter update #25 about Traits & Talents where Axel was explaining
that we can destroy wall (obstacle) which is hiding secret areas for example by fireballs
and as far as I know at latest version of the game there is no mana at all...
In fact then we will not able to cast spells at non-combat phase in normal way

E.X I would like to cast "Armageddon`s Super BANG BANG!!!!" spell on unsuspicious hostile or peaceful NPCs and there would be 2 ways out of this

1)IF mana bar remains -before casting this spell we of course will take into count the Cost of this spell and the level of this one and if you have`not enough mana you CANNOT to do this (maybe with help of booster of any kind of equipment or buff - I think You catch my drift) and of course during the battle you should spent action points to drink potions and wait cooldown period in addition.
After casting such spell you will become more vulnerable because you almost or ran out of mana at all.

2) So the variant if there`s NOT mana at all and you cast the same spell without restrictions of mana reserves well except level restrictions right?
in this case you should wait cooldown period and you`ll be able to blast the whole galaxy again WITHOUT drinking potions and then there is no need be preparing to battles with more attention.(to buy mana potions or scrolls or magic booster to restore mana etc...)

Don`t you think the second variant is unbalanced at this matter?Let`s talk about that!

How do you think is it good idea to remove mana from the game I think it will become less Hardcore-but of course IMHO and game without mana would be looking in strange way

And I have idea maybe it`s stupid maybe it`s crazy but idea-So here I go. I made up item combination

GOLD+Magic Acid (or natural ACID or botlle of this )=Liquid Gold

This Liquid Gold will be have the weight but it will be much lighter than common Gold coins

OR GOLD+Magic Mirror=Fake Gold
the Fake gold will be almost like as the original gold but after some time(3 days) making it up they`ll become much more heavy and you can push/use it with help of spell (Mindtrick for example) BUT there will be check for this if NPC have Intelligence stat at 10 and you have only 8 you should fail this trick and then you will be talking with guards etc...

One else Idea -To let in the world some special kind of coins it`ll have the same appearance with real gold
So it would be charmed coins -it would contain dangerous virus or deity of demon or it will be portals to another dimension or it will contain hidden letter inside it from one of the crime band ie. it will be communication system etc...And let`s imagine that coins spread among the people. CAN you imagine what chaos will it do?

And irony is that usually people are not paying attention with coins except as money function and then through theirs hands literally goes through theirs future destiny and someone`s hidden lives and plots!


So I`m sorry for the language it`s due to my inspiration) maybe you wouldn`t understand me correct but I hope you would

Last edited by James 540; 29/11/13 04:06 PM.

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Who said anything about money having weight at all?

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Originally Posted by James 540
the game there is no mana at all...
In fact then we will not able to cast spells at non-combat phase in normal way


Where do you got that information? As far as i know you can cast spells and there will be mana.

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Hello X-Tasy -answer for your question
Evidence number 1)-Look at the latest KS updates there is no mana bar at all (#47 #48) pay more attention for heroes portraits there was ONLY Vitality\Health bar. Below you can see the link to Russian site if you know Russian then you understand that there is no mana bar! Reviewer wrote exactly like this about absense of mana bar and he thinks that it`s one of digression at old-school games . Don`t be fooled by screens it was from earlier build of game

http://stopgame.ru/preview/divinity_original_sin/preview_im2013.html

Evidence number 2)

http://www.larian.com/kickstarter/dos_screen111013.jpg
http://www.larian.com/kickstarter/dialogue.jpg

and another video from Gmbox.ru
http://gmbox.ru/video/special/sven-vinke-i-petr-salnikov-igrayut-v-divinity-original-sin

Comparison
BEFORE situation when the mana bar disappear at Update 45 there was such situation..
http://www.larian.com/kickstarter/cyseal_v2.png

And Even at KS comments section someone noticed that mana bar was disappear.

Do you see the difference?
And of course there you will be able to cast spells but with restriction of cooldown period only


@Stabbey- I have no idea and official info about money weight at all, it`s just my idea

but this idea can be used ONLY if money would have weight.

BTW what do you think about money weight ?To be or not to be? devil

Last edited by James 540; 30/11/13 06:37 AM.

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Thank you. I dont understand a single word in russian. So i didnt watch the russian videos and i cant read the russian rerviews. So maybe it will be like DnD, that you have to sleep and memorise spells. like at lv 1 you can cast 2 lv 1 spells one time till you have to rest again and so on. But since magic will be a lot of combinations they have to allow alot of spells or the whole magic combination thing is worthless.

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And why not a component oriented magic ?

The lesser sort would need small component and less and less component as our character progress in level. But to use Armageddon as said earlier, we need to sacrifice a magic object or a gem for example.

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I'm not seeing the issues with lack of mana bar? I mean, both mana and recharge time are limiters and serve to prevent exploiting spell system. Conceptually, there is no difference, result will be approximately the same.

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There is a way to limit big huge powerful spells without a mana bar. Just make the cooldown timer last for 24 in-game hours. For something like "kill everyone in the world spell", maybe a special item could be required, although in general I'm not a fan of spell components for everything. The reason why is because that changes the limited resource from a generic mana you can use for anything to ten zillion specific types of mana that you can only use for this exact spell.

Also, I don't think money should have weight, it's just an annoyance that is not worth the time and trouble it would take to make it not annoying.

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Anyone know anything about the kickstarter t-shirts ? smile I wants my weresheep shirt! smile hehe

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I would think the t-shirts will be sent out with the release of the game, to combine the shipping for those with the physical version.

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aww smirk yeah that makes sense lol smile

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Originally Posted by Stabbey
There is a way to limit big huge powerful spells without a mana bar. Just make the cooldown timer last for 24 in-game hours. For something like "kill everyone in the world spell", maybe a special item could be required, although in general I'm not a fan of spell components for everything. The reason why is because that changes the limited resource from a generic mana you can use for anything to ten zillion specific types of mana that you can only use for this exact spell.

Yeah a spell limitation by component it does makes sense to me (in the pure tradition of D&D, fuckin' component hard to find), CD could be an idea too and I think they said (I am not sure) that a more powerful spell will require more action points so that should be a limit for sure but does it means that action point is kinna mana?!!


Originally Posted by Stabbey
Also, I don't think money should have weight, it's just an annoyance that is not worth the time and trouble it would take to make it not annoying.

yeah money should not have weight, I understand it is not "that real" but it is much more convenient. this being said, I really like your idea of making false coin (even magically trapped) to swindle people laugh (that is a good use of Alchimy IMO hahahaha)


Originally Posted by Karathas
Anyone know anything about the kickstarter t-shirts ? smile I wants my weresheep shirt! smile hehe

:thumbs_up: I wanna increase my pledge to get one too !!!!!!!!!!!!!!


Last edited by Chaotica; 02/12/13 12:53 PM.

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I like money having weight smile

You gotta stick it in the bank that might be held up so perhaps you need to hire some guards; but how many - well the more you spend to keep your money safe the less money you have to keep safe. Hum. Oh wait I guess that will be another game....

btw any chance alpha will start this week ?

Last edited by meme; 02/12/13 03:33 PM.
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