This is my first post on this forums, but I enjoyed Divine Divinity for quite a time and eagerly waiting on release of Divinity: Original Sin, with mostly 1 thing I didn't like about series: No respawns.
These are the reasons for no-respawn system to be disliked:
1. You get that Infinity -/+1 Sword, but there is barely anything left in the world to taste its power, and thus you actually don't get to enjoy your new sword.
2. Such-and-such chest has 10% chance to have such-and-such rare item. Missed opportunity? This opportunity is pretty much gone forever. No-respawns of mobs makes limited amount of chests feel even more limited and punishing if RNG doesn't favor you.
3. Some people like RPGs for its grinding aspect, and use it as option when they can't proceed in some encounter in order to gain more levels/get better gear. Realistically, there is possibility to have terrible luck with random drops, which might make you to consider practices, which are immersion-breaking with major-offender being save-scumming (example: in DD on first playthrough I didn't get any useful item in Aleroth and had gigantic problems with Skeletal Guardians and Conjurers in the dungeon. Second walkthrough (with a little bit of save-scumming) I had good enough set to stand incomparably better chances against those as melee).
4. Save-scumming. Knowing that you have one and only chance to get good item from such and such elite mob (or treasure chest), I feel like it is my duty to keep save-loading until mob will drop desired item. For perfectionists like me it becomes a pure nightmare, which turns each chest, bookshelf and elite mob into save-scumming session.
5. It makes game to feel more linear than it is. You have option to clear that cave on side of the road, but once you cleared it, you no longer have such option anymore and you no longer have reason to revisit that cave and its close surroundings, thus making most areas to be 1-time effort.
I have concerns about respawn system in D:OS. From what I know, this game doesn't have respawns, but it will support Multiplayer, and as such, there will be possibility to join repopulated world (or at least - more populated) and could be used as workaround for those of us who like respawns. Perhaps there could be option somewhere in menus to allow respawns (at least for mobs, containers aren't that important) for people like me, for whom no-respawns is a huge immersion breaker and major reason to do a lot of save-scumming.
Last edited by Sauro; 15/11/13 10:48 PM.