Originally Posted by Ellary
hmm I guess they cannot make a game to please everyone, and the majority of the users on the forums are against so many things...seems everyone just wants to smash smash everything and it's gone forever.

About the castle and the evil wizard, whos to say once he/she is dead~ there is not another looking to claim the place (as in another caster, so thus a respawn with a random name)
It's like in life, when someone moves away and their house is left. Does it just stay empty? that is the end of that house, now it's just an empty shell. Nope..new people move in.

I guess it doesn't matter, now that I have found the game is a one shot play (as in you play, beat it and credits..start a new character(s) from the start) Not really looking forward to it as much as I used to...


If you really want to fight the same enemies (with a different name) over and over again then this really isn't the game for you, and never was (the no-respawns was known well before the KS ended). There's enough games where grinding respawns is the name of the game, though I don't know of any that are turn based (might be a market there, I dunno)

Frankly having to beat non-scaling monsters over and over again in turn-based combat would get old real fast for me.

As well, if I go someplace I want there to be a *good* reason for it, if I go back there I want a good reason to go back. Not like Skyrim's autogenerated "go kill that respawned bandit leader for the 20th time" quests.


* as usual this is imho (unless stated otherwise); feel free to disagree, ignore or try to change my mind. Agreeing with me is ofc also allowed, but makes for much worse flamewarsarguments.

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