Originally Posted by EinTroll
You know, this discussion of how other games appealed and worked or not feels tangential to what we expect of Larian's upcoming RPG.


Partially, while we obviously got carried away a little (well, at least I got carried away :P) there's an important balance to strike between the main story and freedom. I'm very excited to see how D:OS is going to fare and you could say that I have high expectations about them getting it *right* (imho both DA:O and Skyrim got it wrong in a different direction) smile

I think this is a very important part because you shouldn't feel constrained by the main story if you want to explore but neither should the main story feel irrelevant (as it did in Skyrim)

Originally Posted by EinTroll
I mean, Larian has its own styles and ways of doing things that make their games stand out as their own. Personally, I find it rather irrational to ask of them to change their game's style to something that doesn't belong to them, and that is one of the feelings that creeps off from this conversation in a topic about things expected from D:OS.


Umm, no. I definitely don't want every company to make the same games. If I want generic drivel I'll go shop with EA or the likes. I just got rather carried away while discussing, likes/dislikes and how people judge mechanics in other games.


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And for the record, I too would like to see some new awesome D&D styled games.


Real Time with Pause doesn't have to be D&D though, Project: Eternity definitely isn't, though it does try to revive the fun we had with the Infinity Engine games.

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But that's not something I would ask of Larian, since I came here and stuck around because I liked the Divnity series for what it is, with all its flaws and quirks. I'm here and will stay around to watch Larian evolve their own style. In fact, that's one of the reasons why I pledged (a rather large sum for what place I live in) during the Kickstarter campaign.


We are, of course, agreed. Larian games have their distinct style which is a big part of their charm, however I don't think that this makes pointing out perceived do's and don'ts from other games irrelevant (or less fun discussing ;)), but I expect them to handle things in their own way, as always. But I would, for example, be saddened if I had a "Skyrim" in D:OS where I go "Oh yeah, there was this main quest thingy too, what was it about again? Something with dragons." (I exaggerate a bit, of course, but you get the idea)

Anyway, my apologies for the semi-offtopic banter, let's go back to anxiously awaiting an alpha announcement!


* as usual this is imho (unless stated otherwise); feel free to disagree, ignore or try to change my mind. Agreeing with me is ofc also allowed, but makes for much worse flamewarsarguments.

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