The game doesn't tell you how your incoming forces are arranged and what the support cost of them is, so figuring out the number of your support bottleneck isn't easy.
While this is true, obfuscation of the feature isn't a point in its favor.
If you want to auto-resolve everything, that's your prerogative.
When my power-gaming instincts kick in, it's less of a "want" and more of a "should". This is a
strategy game, and for me part of the fun is pushing the boundaries of what's possible within the rules. Auto-resolve is part of those rules, and presents a trivial way of bypassing many of these difficulties.
If you were to remove the support cap, and deploy as many units as you have, then the political decision making would have absolutely no gameplay effect at all. It's not supposed to be easy to win a war if the population of the country you're in hates your guts.
While I see your point, the problem is that it
doesn't work this way since auto-resolve lets you bypass all those limitations.