I'd like it if the consequences of each decision were shown before you make it, which could give you more reason to side with the minority if it gives a cool benefit that you like.
That would make it 'gamey' and one of the strong points of the political system is that you make choices and reap the results of said choices... not take the choice best fit for your game-statistics.
The 4:1 choices do work enormously against this prinicple.
Actually, if they made a DC2 they should probably untie those choices from race-influence, and give them more options than yes and no, with varying consequences. So you can make the choices you WANT and live with the consequences instead just to garner some influence. Prob show the result about 2-3 turns later (and even some side-effects to show even later) to prevent people just save/reloading to get the best option (again, gaming the system). It would still be possible ofcourse (as always) but more promotes actually sticking to the path you take.
Also, it's just a lot more fun to have a political choice later have some effect, rather than a one time 'done with it, you never hear of it again'...
It defeats the point of a stand-alone defender, though
I'm pretty sure that's the point here
