@Chaotica That would be sweet indeed. Divine Divinity with turn-based combat? Yes, please. It's probably the only way I would ever play the game again. I loved it to bits, such a rich world, but the combat while enjoyable for awhile eventually became a burden to me, especially towards the end when that was all you could do it ended up pretty broken. A remake that reproduced all the awesome things about DD and created tactical combat with crafted battles rather than endless trash mobs would be the bees knees. Not to mention the possibilities for adding a party of companions with the awesome dialogue system, and a bunch of new stuff for flavour and surprise. BIG project but cripes...

As release draws ever nearer I'm starting to get pretty excited about the game and potential of the editor. It all seems too good to be true. I really, really hope that a substantial modding community develops. I mean, opportunities like this don't come along very often. When was the last time such an RPG was made?

I for one want to be a part of its modding community. It feels like the perfect chance for me to give it a go. It's exciting to think of being there as it's born and a forum is created. I'm excited by the challenge and as a newbie, the novelty of it. The editor seems great to me from what I can tell. Powerful yet easy to use if you're prepared to put a little effort into becoming familiar with it. I think I'd rather have that than one that's super user-friendly but limited by this. Anyway I'm starting to ramble, these are just my impressions, time will tell...


"Love one another and you will be happy. It's as simple and as difficult as that" - Leunig