With all due respect to everyone's gaming styles, preferences and opinions, I'd like to point out that "respawning" implies "level scaling" (unless someone actually wants to keep fighting stuff that they've out-levelled 5 hours ago in the game?).

While it works to a good effect in a couple of very *select* action-heavy RPGs, like Diablo or rogue-likes, it does not so for the majority of story/quest-heavy RPGs, to which most people probably associate D:OS once they intend to purchase it.

See Oblivion (and Skyrim to a lesser degree) as a prime example to illustrate that poorly executed "level scaling" = horrible, unenjoyable mess for everyone.

Otherwise said, I can understand and even sympathize with people that enjoy exploring in cRPGs (I do as well!), but I'd really appreciate if Larian would avoid the above pitfall in their games.

I am positive there will be plenty of exploring in D:OS, enough to cater to people that enjoy that kind of activity in their games, and keep them ultimately satisfied as well.