Originally Posted by Stabbey
(Subjective) The third story campaign map (Raven's Realm) is badly designed in my view.

I'd agree with you for much the same reasons. It's just not a very interesting strategic map.

Originally Posted by Hassat Hunter
That would make it 'gamey' and one of the strong points of the political system is that you make choices and reap the results of said choices... not take the choice best fit for your game-statistics.

While I respect that this was the designer's intent, the way faction support works undermines it. Because you always know what effect a decision will have on faction support, the decision is already "gamey" in that respect. I'd prefer to just have the consequences spelled out so I could make a choice of which I wanted.


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I'm pretty sure that's the point here

Just because it isn't useful as a stand-alone defender doesn't mean it's not useful. I don't have a problem with units filling counter-intuitive roles so long as they're fun and interesting.


Originally Posted by EinTroll
Also, Swen promised us AI Dragons while live on TwitchTV, pre-launch. We're still waiting

Would be cool, but I'm not holding my breath.