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apprentice
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apprentice
Joined: Nov 2013
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Hi guys, please help me answer these questions if u can  -In DD, if u reload u can get different stats of an item? Is it the same in D2? -I like the way we have a topic "Listing of all info, tutorial, spoiler" in DD, but I can't find the same one in here. Does it exist? If not, could anyone please kindly give me the link where I can see all things like list of items (weapons, armor, etc.) available in game, skills showcase? I'd like to see the appearance of items and skills but I can't find them anywhere, even the wiki seems to miss lots of info. -I'm thinking about making an Assassin in D2 because that class was really weak in DD. Is it possible to make an assassin with some keys like: dual daggers (I prefer claws or iron gloves-boxing more but I guess those types of weapon are not available in this game); invisible skill (Embrace Shadow); high dodge-accuracy and critical rate; very fast attack speed? -In DD, the best armor set is Dragon set, however in D2 after searching I found many types of Dragon sets, so I'm confused how they look like and which one is the strongest. Also I don't know the best weapon in game too (I hope D2 is not like DD when focusing on SWORD too much!  ) So it'd be nice if someone can please kindly list me those items, then I will have more effort to find them in game. -Finally, does the difficulty effect anything like drop rate or stats of items (like more difficult = better chance to drop good items, or items have higher stats)? Because the game sets difficulty = Hard by default, I'm confused if I should set it to Easy or Normal first and increase later like in DD Thank u very much!
Last edited by SolitaryWolf; 16/11/13 07:19 PM.
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Joined: Mar 2003
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There are some set and unique items that will always have the same stats, and some items that have some stats set and some random, as well as completely random. There are also some chests that may have some or all of the contents predetermined, or partly determined (random item of a given type), but the majority are random. Dragon Knight Saga FAQ/Guide (there were no changes made to equipment or quests, etc, between DKS and D2:DC) Or for the original release: Divinity 2: Ego Draconis All-Purpose GuideI don't know of any place with screenshots of all the equipment, but there is a preview video for the skills in the skill window (though for the sake of brevity spell limits and cooldown times may not be shown). These videos can also be played outside the game, from a subfolder in the main install folder (..\data\Video\Skills). You can dual wield axes, swords, maces and hammers, but there are no daggers (axes look more like a Gurkha's Kukri than wood or battle axes, and IIRC some of the one handed swords are short enough to be considered a long dagger). There is a Hide in Shadows skill, and an Evade skill can help you avoid melee attacks. Boosting dexterity will help with your critical hit rate, and there are also weapon bonuses, enchantments and a skill to do so. There is no direct speed boost; unarmed combat has the fastest attack rate, but your damage would then just come from strength and possibly melee damage boost charms (unlike enchantments, charms can not be removed or upgraded once placed in equipment with open charm slots). The dragon armour primarily just gives bonuses to your dragon skills. There are pieces with bonuses to either hit points or mana (the former being preferable, since the dragon regenerates mana quickly anyway) as well as either offence or defence (again the former is preferable; if you run into problems there is a Dragon Shield spell which will give you a temporary defence boost as well as Summon Friend, which summons a wyvern that can act as a distraction). I used the Mining Guild set with my archer playing the Xbox version of DKS (you can use the Developer Mode cheat window in D2:DC to give yourself any of the 3 level 15 bonus sets from the Steam version of DKS or the North American Xbox release, as they are not otherwise in the game), but other than that didn't use any sets. The collection of random and unique equipment I used was better, IMO, than any of the sets I tried. Playing a warrior in the original release of D2:ED, I started off dual wielding axes, then gradually replaced both with swords, then started getting better hammers for quite awhile, and I eventually ended the game using an axe and sword. The difficulty does not effect loot drops or equipment stats, etc. Hard is actually not terribly hard in DKS/D2:DC, due to changes made to enchantments that make better weapons available earlier in the game compared to the original release of D2:ED. A 'nightmare' difficulty was added to DKS by popular demand (though there are also some people who don't think the easy difficulty is easy enough). You can try out the training grounds and see what you think of the difficulty level. I started off on nightmare, but dropped it temporarily in Farglow to get a hang of the combat playing as an archer (it had been awhile since I played D2:ED with a warrior on normal), and then increased it again before heading to Broken Valley.
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apprentice
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Joined: Nov 2013
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ty for very helpful answer Raze, u're always there when people need help like a superman!  I always want to build an Assassin but I skipped it in DD because no dual wielding available, now D2 with no dagger just push me back a little bit, guess I will have to enjoy with swords then. -So u mean in D2, unlike DD, armor set is not stronger alot than random unique items? hmm, weird, but I guess I will still collect them for fun  Also the armor sets have fixed or randomize stats too? -After I download D2:DC, when I start new game I only see D2:ED and D2:FoV; how can I enable Developer mode cheat window like u mentioned? -Lastly, could u give me any link for class build please? any kind is ok, Warrior, Ranger, Mage or Hybrid. I want to make my own one later but listening to advice first is good though  P/S: I just don't like the way Larian made all Divinity series become Save-and-Load games. I want legendary items like armor sets should have fixed stats, and other items can get random stats but from farming mobs/bosses like Diablo or Torchlight as they can be revived, not just sit there and spend a long time to load game, it makes me sick 
Last edited by SolitaryWolf; 16/11/13 11:44 PM.
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Joined: Mar 2003
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Armour sets can be stronger than random or unique equipment, and get a bonus if you have multiple pieces of the same set equipped. Lots of people do use and recommend certain sets, I just found that usually what I could find or buy was better than the equipment sets I could complete (in a couple cases there were sets that were about as good as or better than what I was wearing, but the bonuses were not as well suited to my character as what I had, or to get the full set bonus I would have to use a different weapon, etc). Armour sets have fixed stats (you can change/upgrade the enchantments). When you start D2:DC, at least with the Steam and Larian Vault versions, a 'launcher' window should come up first asking if you want to play the normal mode or developer mode, then it starts the selected version of the game and gets to the main menu. IIRC the GOG version has separate shortcuts for the normal version (which it places on the desktop) and the Developer Mode (which is just put in the D2:DC start menu folder). In Windows Explorer, if you browse to the install folder '..\Divinity II - Developers Cut\bin' there are 2 executable files: Divinity2.exe is the standard version of DKS, Divinity2-debug.exe is the Developer Mode (right click drag and drop to the desktop to create a shortcut there, if desired). If you start the developer mode (there will be a red warning message on the left side of the main menu screen) and load/start a game, you can hit the F11 key to open/close the Developer Mode cheat window. Anyone help a newb with Warrior build ... ???class question! (mage advice and links to related topics) Stat Point Distribution: What's the best way? (for a mage) With my ranger in DKS I never saw a random bow worth considering once I got up a few levels and could use the first unique bow (I also used other unique equipment, and sometimes individual pieces from sets). I did sometimes reload a little bit at merchants to look for something useful from them, but their inventories only reset (other than predetermined items) when you go up a level, so that limits the amount of reloading you can do. Some special chests I reloaded for, but generally found that not worth the effort compared to just playing and taking loot as it came.
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apprentice
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Joined: Nov 2013
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I still not find the DC in my game folder lol, there is only 1 file to start the game and at the main menu I can choose D2:ED or D2:FoV. I downloaded from GoG. Nvm, last question: is there any program to edit items in D2 like DAD's Item Editor in DD before?
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Joined: Mar 2003
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Did you check the 'bin' subfolder of the main install folder? How about the Start menu folder for the game?
There is no item editor for Divinity 2, but you can give yourself different equipment using the Developer Mode cheat window.
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apprentice
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Joined: Nov 2013
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Yay, I found it: its name is Divinity2-debug lol, but it has a warning that my save game can be broken!? Yeah I know that I can get items from cheat window like other games, but I meant: those items have fixed stats or random stats too? If they have random stats, how can I get the max stats (also best choice of skill bonus) on them? Spam the code many times?
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Joined: Mar 2003
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You should be fine if you stick to boosting stats, skills, equipment, etc (other than possibly making the game too easy). In order to break quests or cause other problems with the game you would need to do stuff like teleport or fly past cutscenes or main plot quests, to do things out of order.
I would think the equipment from the Developer Mode would have fixed stats, but I only tried it a couple times.
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apprentice
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apprentice
Joined: Nov 2013
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no I meant, when I started the D2:DC, it has a red warning said that "using this program may cause breaking your savegame" (or something I like I don't remember correctly). Is it safe to play with D2:DC or there will be some bad things happen later?
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Joined: Mar 2003
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I knew what you meant. Playing the Developer Mode without using the cheat window is the same as playing the normal version of the game. Saves are compatible between the two and you can go back and forth as desired.
If you use the cheat window, then most of the cheats are safe, and will not cause a problem with the game (other than possibly making it too easy). Some uses of some of the cheats have the potential to mess up your game; in particular, teleporting or flying past certain cutscenes or conversations and triggering a later event first may not work properly if the game should have spawned an NPC or item, or just updated some data, as a result of the missed encounter.
Take DD, for example: if you enter the castle before you have an invitation (bypassing the guards that try to stop you), talk to Janus and accept a quest, the required cutscene will not be triggered because it had not been set up, because you did not enter the castle 'normally'. When you later enter by invitation, a bunch of quest data is updated, including overwriting some that was added when you first got the quest. This means the cutscene will still not be triggered, since part of the game data says you don't have the quest yet, and you can not get the quest again, because another section of data says you already have it. This breaks a main plot quest, with the only solution being to load a previous save before entering the castle early and accepting the quest. That is the kind of problem you could run into in D2:DC if you jump ahead or skip areas. If you are in Broken Valley and teleport back to Farglow to visit the illusionist, that shouldn't be an issue. If you start in Farglow and teleport to Broken Valley, rather than doing the required steps to get there by zeppelin, then there are lots of things that may not work properly (I didn't check, but presumably you wouldn't get the initial cutscene conversation with Rhode and the first main plot quest, etc).
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Joined: Nov 2013
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thank u Raze, I just started my journey. However, I'm confused that when I attack a monster with melee/ranged weapon, I have to click the left mouse non-stopped, is there anyway that I can just click 1 time and let my character hit him until death like in DD?
1 more thing, if I kite to use spell or shoot arrow, my char has to stand first to do, can't shoot when still on the air, it's so sad; is there anyway I can use my spell while jumping?
I really like how the spells look, but also I'm impressed with Thousand Strikes of warrior, really love fast speed skill, and my first skill Fire Ball takes so looooong... time to cooldown, it stops my fun with mage from the beginning, don't know later . Unarmed with Thousand Strikes should look badass, but is there any type of weapon for Unarmed user such as iron gloves or knuckles, etc.. I wonder how can an unarmed user make good damage without weapon to deal with bosses?
Last edited by SolitaryWolf; 19/11/13 06:25 PM.
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Joined: Mar 2003
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No, AFAIK there isn't a way to one click and attack until an opponent is dead, and no way to use spells in the middle of a jump. For your mage, Magic Missile has a 1 second cooldown time and is quite effective. In DKS / D2:DC the magic damage bonus from equipment is added to spells (including each missile in a volley of Magic Missile), so it is best to duel wield weapons with the largest magic damage bonuses and enchantments available (no need for the dual wield skill, as the off-hand penalty doesn't apply to magic). There are no weapons for unarmed combat, but you can still do decent damage: Monk/Ninja Build.
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apprentice
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Joined: Nov 2013
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I just tested the Cheat Table for Armor set to get 3 sets of XBox version u said. However, I found that there're many other sets which are not listed in this page: http://divinity.wikia.com/wiki/Armor_setsFor example: Brigand, Apocathery, Viper (NOT the Order of Viper), Stalker. They have the similar appearances like some sets in wiki page but different stats and level requirements. I don't know why they're not mentioned in wiki page. Also, I notice that even using Cheat Table, the stats of item are random, so still need to spam the cheat many times to get stats u want
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apprentice
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apprentice
Joined: Nov 2013
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is there anyway to highlight all items around like in DD or Diablo?
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Joined: Mar 2003
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No, there is no way to highlight items or objects you can interact with. Keys and some other items have a sparkle effect to make them easy to see, though, and loot bags stand out pretty obviously.
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apprentice
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apprentice
Joined: Nov 2013
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Raze, could u please tell me what is the cap for Melee/Ranged/Magic Resistance? I know CB,HR and IW cap at 75%, but can't find info about the resistances
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Joined: Mar 2003
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Resistances are capped at 66% (at least in DKS/D2:DC).
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apprentice
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apprentice
Joined: Nov 2013
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tyvm bro 
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apprentice
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Joined: Nov 2013
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Yay, today I've done ED and continue to FoV, want to change my mage to a warrior. She is strong but boring because only 2-3hits, clear all enemies even in Hard mode  I have few questions so please help me if anyone knows the answer: -If I make a full melee skills warrior but main stat is Int and main weapon damage is magic type, is that ok? -Same as first question, but without weapon, only unarm, is it possible? -I dont know if that's only me or the sword in this game is not nice much like in DD. They always have very big gap between min-max dmg, I got alot of swords which have dmg (min)10+ to (max)almost 200. So I suppose the damage out put from swords are not stable, worse than hammer/axe weapons? (also I notice that hammers mostly have the highest magic dmg, swords have too but normally low, so the best choice for magic dmg might be hammer type? ) -If I start a new char in FoV, I can choose a preset of a lvl 35 character, just I see the skill points they give me not count the bonus skill points I collect if I continue ED, so I'm afraid they're not enough. Also, a lvl 35 character but without items, how can people survive from the beginning, especially melee char? -Lastly, if I wanna import my char from ED to FoV, is there anyway to modify her? only stats, I can find comfortable items later I'm looking forward for your answers, can't wait to continue my journey, thank u very much! 
Last edited by SolitaryWolf; 06/12/13 11:23 AM.
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Joined: Mar 2003
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There is a nightmare difficulty, which is harder than 'hard' (actually, changes made in DKS to enchantments and combat made the game easier compared to the original D2:ED release, so a harder difficulty level was added). You can easily make an effective intelligence based warrior using balanced or magic weapons. Unarmed damage is strength based, though, so you might have trouble getting your base damage up (keep an eye out for melee damage charms); Monk/Ninja Build. In the original release of D2:ED I played a strength based warrior, and recall hammers do tend to have more consistent damage than axes or one handed swords. The base damage range doesn't really have a huge impact on combat, though, especially once you add in stat and enchantment damage bonuses, etc. Maybe it would be noticeable with a two handed sword (which have a larger damage range), but at least when duel wielding I didn't notice a lot of variation in the number of attacks required to kill an opponent. For example, if an opponent type took an average of 3 or 4 hits to defeat, then that is what you would need most of the time; the odd fight you might get higher damage, or a critical hit, and kill it in 1 or (more likely) 2 hits, and sometimes you can miss or do lower damage and need 5 or 6 attacks, but you wouldn't be all over the place taking 1 to 6 hits going through a group of those opponents. I wasn't overly concerned with magic damage, but going for the best conventional damage I could, I started off with swords, then switched to axes, mid to late game used mostly hammers, and ended up with a sword / axe combo. You get lots of skill points in FoV, so even if a new level 35 character doesn't give you as many skill points as you could get with a D2:ED character, you still shouldn't have any problems. You start with gold you can use to buy some equipment. You can unlearn your skills at a trainer, but there is no way to respec your stats, short of using the Developer Mode cheat window in D2:DC. Start the Developer Mode version of the game, load a save, hit F11 to open the cheat window and click the 'debug keys' button at the bottom of the right column to toggle them on. After that you can type in the text box 'setstat Strength 50', for example. Use 'Stamina' to change Spirit. Remove any equipment to check your base stats before modifying them, if you just want to swap strength and intelligence values.
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