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ty Raze, I think I will make unarmed build because I really like martial arts smile From now I guess I will try to find and save all charms + melee dmg for the Viper set later then laugh Hopefully the dmg out put from unarmed build doesn't make me hopeless...

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1 more question: how can I check my Crit chance and what is its cap?

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I'm editing my stats with the cheat command, however I don't remember what is the lowest point of each stat? I check if I choose a new char lvl 35 in FoV, the basic stat = 1. But when I start new game in ED, they're so high

Last edited by SolitaryWolf; 06/12/13 06:18 PM.
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I don't think the game lists the total critical chance anywhere (EDIT: it does, in the Weapon Damage tooltip). The base value for weapons can get up to 20% (for some unique weapons) and the Butcher enchantment goes up to 11% (9% if you don't want to use a malachite gem). For an unarmed character you'd have to rely on the Death Blow skill (up to 25%) and the bonuses available on rings and belts (up to about 10%; that is the bonus on the Hunter Ring with the full set equipped). I finished my ranger character in DKS with a 7% bonus on each of my rings and belt, and only learned level 1 of Death Blow (though had 4 bonus levels from equipment).

With a new character, once you talk to Morgana and she does the ritual to give you the dragon memories, your stats drop. You start with 1 in most stats and (once you talk to the relevant NPC) 4 in the main stat for whatever your chosen starting class is. Reading a book you find at the end of Maxos temple gives you another point in each stat, and it is possible to loose up to 3 stat points in Bellegar's morals cave in the fjords if you choose the 'good' paths.

Last edited by Raze; 07/12/13 08:49 PM.
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ty Raze, seems like Unarmed build is really nice even in Nightmare mode, I use all melee dmg charm and she hits really hard, haven't found any boss can stand in 1 combo of Thousand Strikes laugh The problem is that I'm going full melee so really lack of AoE as Whirling Strike is only 1p now (use skill points for other skills, especially passive ones) so it's only useful to break crates smile Also I'm going to increase my Int more in FoV as sometimes the high stun rate because of low IW is really annoying in crowded battle laugh

P/S: I edited my Spirit to 1, and after Bellegar cave quest, because I chose good path, now it's 0, so funny smile

Last edited by SolitaryWolf; 07/12/13 12:00 AM.
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I didn't boost Spirit or Intelligence with my ranger (though did use the Potion of Wisdom to get +5 Intelligence, and there is another +5 Intelligence available in FoV from a mindread). I only had serious trouble being stunned in a couple places; for one a change of tactics made a significant difference, while the other I used an Intelligence and Armour potion before the fight, and a couple healing potions during.

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Originally Posted by Raze

I don't think the game lists the total critical chance anywhere.


It does, it's in one of the tooltips somewhere, either dexterity or weapon damage, I think.


The reason why Unarmed ix variable is viable, is that your base damage is based in part on your level. As your level increases, your damage goes up, even if nothing else changes.

Last edited by Stabbey; 08/12/13 05:25 PM. Reason: big typo
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Originally Posted by Stabbey
Originally Posted by Raze

I don't think the game lists the total critical chance anywhere.


It does, it's in one of the tooltips somewhere, either dexterity or weapon damage, I think.


The reason why Unarmed ix variable, is that your base damage is based in part on your level. As your level increases, your damage goes up, even if nothing else changes.


I see Dex only increases Hightened Reflexes, which is the Crit dmg, not Crit chance, still haven't found any where to see Crit chance.

Since my Int is low, the chances for being stun and knockdown are really high, they doesn't put me in dangerous case because I have high regenerate skill and healing aura from accessories, but they're so annoying to push my excitement in combat with frequent attack so I guess I need to rise my int more for IW, even I do not get any other benefit of magic dmg from that stat. 1 more thing: I wonder how many skill points I can get in FoV only? if there're alots, I will put in Summon Demon for fun, so my Creature can fall in love with him smile

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Originally Posted by Stabbey
it's in one of the tooltips somewhere, either dexterity or weapon damage, I think.

The Critical Chance is listed in the Weapon Damage tooltip.


Originally Posted by SolitaryWolf
I wonder how many skill points I can get in FoV only?

You can go up about 10 or 12 levels in FoV (I hit 47 just before the end) and there are 55 bonus skill points available (49 from quest rewards and 6 from mindreads which boost a specific spell).

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-what is the difference between Single-handed Combat Expertise & One Hand and Shield Expertise? Because as I think the only reason to use one hand weapon is to using a shield with it for more defense. Do they stack with each other?
-Do Single-handed Combat Expertise stack with Dual Wielding too?
-If I'm using Unarmed build, but with a shield on my back, how does it effect my char? for example: reduce attack speed, boost defense or charms effect, etc.

Last edited by SolitaryWolf; 07/12/13 09:27 PM.
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None of the weapon expertise stack, though you do get the bonuses from a shield on your back if you are fighting unarmed.

Single Handed is slightly faster than one handed and shield, but lacks the (small) defensive bonus and opportunity for bonuses and enchantments on the shield. The skill details, from the Dragon Knight Saga FAQ/Guide:
SINGLE-HANDED WEAPON EXPERTISE: This affects fighting when you have a single one-handed melee weapon equipped, leaving your other melee slot vacant. This has an advantage in swinging speed, but its power if extremely low compared to other weapon expertise skills. This is possibly the worst possible choice to make, aside from Unarmed. One point is permanently invested by default.

Code
 Passive skill

Stats        1     2     3     4     5     6     7     8     9     10
---------------------------------------------------------------------------
Damage bonus 2%    5%    9%    12%   15%   19%   22%   25%   29%   34%

11    12    13    14    15
--------------------------------
34%   35%   36%   36%   37%    Damage bonus

NOTE: Skill levels marked with * are only available for new characters started at the FoV chapter and put at least 12 skill points into the skill during character creation. Characters started in ED can only reach level 13.




SWORD AND SHIELD EXPERTISE: This affects fighting when you have a one-handed weapon and a shield equipped. This is a decent skill that gives a good damage bonus for the cost of some of Single-Handed Weapon's speed, but the bonus to the shield is negligible, and doesn't affect enchantment-based bonuses. This
is your only option for using a shield, but consider Dual-Wield or Two-Handed instead. One point is permanently invested by default.

Code
Passive skill

Stats        1     2     3     4     5     6     7     8     9     10
---------------------------------------------------------------------------
Damage bonus 0     7%    14%   21%   28%   35%   42%   49%   56%   63%
Shield bonus 5%    8%    11%   14%   17%   20%   23%   26%   29%   32%

11    12    13    14    15
--------------------------------
70%   77%   84%   91%   98%    Damage bonus
34%   36%   38%   40%   42%    Shield bonus

NOTE: Skill levels marked with * are only available for new characters started at the FoV chapter and put at least 12 skill points into the skill during character creation. Characters started in ED can only reach level 13.

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-so I use a 1hand weapon with that Single hand Expertise, but after that if I wear a shield too, the dmg boost effect from that Expertise stop counting anymore?

-I read in many topics and people always say the problem of Unarmed build is that it has the lowest dmg in all melee builds, however, I don't know why when I switch my fists to a sword, my weapon dmg decreases so much? Or maybe those topics are old and in the latest version, Unarmed build has been modified to be more balance with other melee builds?

-Crit chance is capped at 75% like HR right?

Last edited by SolitaryWolf; 07/12/13 10:06 PM.
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Yes, if you equip a shield the damage bonus in effect would be from the sword and shield expertise, rather than the one handed.

What are your relevant skill levels? If you've boosted Unarmed Expertise but not One Handed, that could explain the damage drop.

A 75% cap for Critical Chance seems likely. I tried a quick test just using the cheat window to get equipment and enchantment formula/ingredients, and got up to 73% duel wielding (the critical chance from the Butcher enchantment of each weapon applies to both).

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my fault, I realized that I forgot to increase One Handed expertise, that's why it dropped smile

However, my 1st question is: with Single Hand Expertise, my off hand weapon MUST be empty? or I still can use something, just the skill only boost the main hand?

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To use the single handed expertise skill, your off hand must be empty; if you equip a second weapon, then the dual wield expertise would apply, and if you equip a shield, the sword and shield skill would apply.

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For myself, I found single handed expertise much better in nightmare mode (than shield and weapon).
Being slightly faster, it's better for dodging.

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