Yeah, I'm under no illusions about how challenging it will be to make a large complex adventure module. But you can have a lot of fun imo just mucking around and doing little things to learn while planning out your *grand idea* on paper. Heck, it's fun just to dream. Even just creating some small environments would be cool, then learning how to add in some simple scripts for an NPC or two... and so on.

Every journey starts with a single step. And as in all of life, persistence is the key.

I'm pretty sure Larian will release some tutorial vids and stuff too, though the amount of support they give it obviously depends on how Original Sin does and community demand for it. Hopefully it'll be *a big thing* and will generate exponential awesome.


"Love one another and you will be happy. It's as simple and as difficult as that" - Leunig