Here's the feedback from my first play-session. Please note that I am only really including my perceived problems with the game rather than its good points, since I think that is more beneficial at this early stage. So, if this post seems rather negative overall it doesn't necessarily mean that I do not like the game. I would also like to take this chance to thank the folks at Larian for giving us the chance to play D:OS at this early point in development and give constructive feedback that will hopefully help this game reach its full potential.
Play Session 1 (17/12/2013)
Bugs:
World
* Moving the camera is difficult and jerky with the mouse - arrow keys seem to work better. * Moving the camera to the edge of a piece of accessible terrain produces weird cross-sections of that piece of terrain. * PCs are to see past terrain that they shouldn't be able to see past (i.e. solid, high walls), allowing for forewarning of enemies, spellcasting (e.g. teleporting), etc. * Able to see that a crate is empty before one of the PCs actually checks it.
Combat
* Charmed enemies surviving until the end of a combat session start a new combat session, so that all the character's action points return and order of combatant priority is re-rolled - could be exploitable to allow player to go again and kill the previously charmed enemy when it should have been its turn to attack if the combat hadn't ended.
Balance (not expected to be correct)
* Player characters created with increased hp values start game with the default 10hp rather than their maximum available hp (e.g. when taking more then 5 constitution).
Other problems/Suggestions:
Design
* Stilettos/high-heels on female protagonist's boots. This is silly & impractical (very much immersion breaking) - high-heeled female adventurers is one of my personal pet-peeves when it comes to RPG character design.
EDIT: I imagine that most of these things are probably well known to the Devs - unfortunately I didn't have much time to do a detailed play-session today...
EDIT EDIT: It was a crate, not a barrel, that I could somehow tell was empty. Not sure if barrels have the same problem...