1. I need to re-apply the "filter completed quests" quest log option repeatedly in order for completed quests not to be shown. It seems like any new quests added to the log refresh the list but don't apply the filter.
2. When the conversation options get long (say, 8-10 responses or more), sometimes you can't scroll down far enough to get the last option until you pick one of the visible ones. For instance, if there are 10 possible conversation options, you might be able to scroll down and get the ninth to show, but number 10 won't show until you click 9.
3. Character screen crash and map not persisting after area transition and loading saved games, as has been reported a number of times already.
General Feedback / Quality of Life:
1. First, thank you! It's great to start playing this and I can see already the great potential the game has. I understand fully this is an alpha, so take these QoL points with a grain of salt, I know they could already be slated to change.
2. I could not find a way to clear a UI quickslot once something was put in there. I would like to be able to make it blank again.
3. Player movement speed could be a little faster in my opinion. At the very least, I would like not to have to position my mouse so far away from characters in order to make them run versus walk.
4. It would be nice to have a chat log somewhere in the UI where you could go back and see what people said, especially with floating text messages. There were a couple of times where the inventory screen blocked the floating text that happened as a result of using an item (for instance, digging up the grave of Jake). Either that, or make the text last a little longer because I definitely missed a few floating text messages, which was disappointing.
5. Rotating objects is rather mechanically awkward with left mouse drag + wheel button. It would be a lot easier with the right mouse button to drag if we are going to use the wheel.
6. Please let us camera zoom during convos. I usually zoom out while playing but if a convo starts I like to zoom in a bit to see the person with whom I am talking. You can rotate the camera but can't zoom.
7. Seems kind of easy to aggro people. One mis-click with control and you have a blood bath on your hands. In fact, I started a fight one time simply by moving a crate too close to someone and apparently that was a hostile action. I'm going to have to be reaaally pedantic about saving frequently with the ease in which I can turn people hostile.
DOS2 Mods: Happily Emmie After and The Noisy Crypt