1. I am sure this is in the works, but the teleporter pyramids really need a "drop and use" and/or a "use while on the ground" functionality. If you can only teleport to the other person, it eliminates a lot of their convenience.

2. I also would like slightly faster movement speed. I do understand that it is hard to do because run speed is tied into the animation. This might be in part a performance issue, and better performance will increase the running speed. I think I've noticed a difference in run speed between click once to send a character versus holding the button down to move the character (this seems slower than one-click).

3. An item that an enemy dropped fell through the world as I was picking up another nearby item. If it helps, the spot was at x:99, y:170.

4. Scared Soldiers:
I investigated hte ligth house, then told them to check it for themselves. They did and ran back screaming, and they both ran off a cliff, which I guess was their despawn point.


5. The higher AP and turn costs are a definite improvement, and make normal attacks more useful.

6. I thought it was supposed to be that all XP in combat is split equally between party members, but it seems like only the one who lands the killing blow gets it? Or maybe they both have to at least land one hit on it to get XP from the kill?

7. The trap is too easy to detect, and bypass at location:
X:74 Y:228


8. The undead-infested zone in the north is too empty. There are 9 encounters total, including two
quest-only spawns
, and large gaps where there is nothing of interest. I guess that area is supposed to be a warm-up, but I found all the encounters to be very easy.

9. The Undead Bombers now properly detonate, but I'm not sure that they actually do much damage. What are other people's thoughts on this? EDIT: Okay, they seem to do about 9 damage, which is a lot for a level 1/2 player.

10. It does not appear that extra damage for attacks done from Sneak is implemented. Even performing several successful attacks while sneaking doesn't seem to affect the base damage of the attack.

11. When spells/abilities tooltips say "not enough X skill", instead they should probably say "Requires X skill: <number>". That is more useful information.

12. I'd like to be able to read books without picking them up - especially when books are owned by someone. (This doesn't apply to spellbooks and scrolls, obviously.)

13. Things in the bathing woman's house aren't flagged as her property. She doesn't care if you take her soap. Is this deliberate?

Last edited by Stabbey; 18/12/13 01:28 PM. Reason: bombers