Another big thank you for letting us play the alpha build in the first place! smile

I don't have many new issues this far. Rather, I'd like to underline a few that others already have mentioned, as I personally think they are important at this stage:
-Your PCs move to slow and seem sluggish to react and do their stuff
-Camera zooms during convos seem very fitting and something this game need
-Containers that have been opened should stay graphically open
-A mouse over message or some colour when highlighting items with ALT should reveal if a looted container is completely empty now
-Aggroing people should be made slightly harder. I don't know exactly how, but it's very easy and then the entire community faction goes pitchforks and torches on you, hehe
-Levelling up should be made more straight on. In most games, you have a distinct shortcut button you press in order to start the process. But here, just in Divine Divinity, you see a distinct arrow that reminds you should level up, but it doesn't lead you to the where and what of that levelling process. I think a bit more handholding in that regard is in place for once


I got Comment 33,333 at the legendary Larian KS for D:OS