I played for a couple of hours this morning and here are some other issues I've encountered:
- Graphical weirdness once you start getting out of bounds. The way the textures and the sea interact at the edge of the game world is rather odd-looking:
If you keep scrolling, you will end up in an endless grey void interspersed with what I assume to be game assets:
This is only a 'problem' if you go out of your way to scroll past the edge of the world, and I assume Larian will end up making that impossible to do in the first place.
- At one point while (quick)loading, the game told me I would 'loose' all my unsaved progress.
- Not only does the use of Teleportation not turn neutrals hostile, as reported by others, it doesn't even provoke hostile creatures. I used it on one of the crabs while out of aggro range, and nothing happened.
- Teleportation seems to trivialize locked doors and make lockpicking unnecessary. I also don't know how I'm even supposed to lockpick, though this might be my own fault.
- Skills: Quickwitted seems like a no-brainer for any character, and some of the skills seem vastly more useful than others. It is also not clear to me what the difference is between Fleetfooted and Rosycheeked. According to their descriptions, they both increase your AP.
- The animation of running NPC's looks rather goofy because they flail their arms around a little too much.
- The use of Whirlwind can cause your character to end up on the same spot as an enemy NPC, making them clip through each other.
- I saw this line during some flavor dialogue between two of the NPC guards at the Warehouse: 'if there are no thieves, why would be guarding this place'. The word 'we' seems to be missing.
- At one point during your conversation with Aereus, he says 'are spoiling for a fight, hunter'? 'You' is missing.
- In my second playthrough where I left the drunken soldiers alive, the character model of the legionnaire running back to check on them disappeared as he approached the bridge. I haven't tried to replicate this, so I don't know if it's a recurring bug.
- I have framerate drops and stutters from time to time, especially near the Market and the King Crab Tavern. I don't know what the trigger is, but I don't think it has anything to do with my rig. The refresh rate also seems off.
Other than the framerate issue, the alpha has been completely stable for me from a technical point of view. The pathfinding is also really good already.
The main interface issues for me right now have already been mentioned; it's the fog of war constantly resetting and new completed quests not automatically being filtered. I'm having a lot of fun, but I think I'm going to wait until they patch this before I continue playing.