I posted this in my own thread aswell, but this seems to be the right place for it.

The Quick-witted talent, which gives 10 % more xp, seems to be a necessary talent. Given that this game has a finite amount of monsters, meaning a finite amount of xp, characters who take this skill will be at a 10 % higher level at the end. I'd recommend deleting the entire talent.

Fleetfooted and Rosy cheecks both have just about the same description. If there is a difference, this should be made clear. And if there isn't one, I'd recommend deleting one.


Intelligence governs how much ability points a character get each level. Since intelligence seems more important for a mage, this gives the mage a huge advantage. Being able to invest 3 points more each leven in for example fire spells, feels like a bit too much.
Combine the above point with the intelligence requirment on rings and amulets and I see no reason not to start with a mage.
So combine this with your point about speed and these two attributes seems to have a clear advantage.

All the figther skills cost 5 ap, with a 4 turn cooldown. A lot of spells cost 3 ap, with a 1 turn cooldown. This combined with some other things (listed below), made me feel like a mage is the much stronger class at the moment. Also, all these skills lack a (clear) description.