Bittereinder: Nice feedback! Thank you.

I have played an hour more, doing everything weird and being through in interacting with all containers and movable objects. It has been surprisingly stable for an early alpha so far. Even without music and a few question marks for missing graphics for items, it has been a very moody RPG experience.

I have been set on destroying doors, chests and even a palisade set in a creek, and they do succumb to myself after a while. However, all the values of resistance etc are all question marks, so I don't know why I succeed. I just see the hp bar for the object slowly shrinking as I kick the object, dealing like 3-6 damage per stomp depending on object and character. Unfortunately, the damage done to an object seems boringly stable. It's always the same, like 3, 3, 3, 3... I'd like to see randomly generated damage and even crits while you kick away at something. And speaking of that creek palisade, it didn't make any sense. Since, when I destroyed it, I could still not walk up the creek after having removed it.

Also, I'll continue to discuss the problem with damaging friendlies or neutrals in combat and out of combat. I think the solution is to have a pop up or something warning that this action will damage this faction before we execute an attack - at least something along the lines of that red hand showing up when you steal something.

On an unrelated note: Can you use a fishing rod? I tried, but it didn't let me.


I got Comment 33,333 at the legendary Larian KS for D:OS