Rack: You make a valid case for some kind of warning system, to be sure! smile

I think, I love the surprise and challenge of it all (like when I played BG1 the first time, and was just annihilated by those pesky ankhegs in some random field).

Saving often doesn't break immersion much for me, but floating bars indicating hps/health do, not to mention info on level, strength damage, etc.

Still, a system that indicates the power of an enemy could be working for me if it was like story-based - like having your companion whisper: "Those orcs look awfully menacing!" "That magical sword will shred us, stay away from it.", etc.

Essentially, if you do delve into the game, you could get clues that there are particularly strong orcs ahead, for instance. I think Divine Divinity had this in the starting town. But ideally I'd like to think of every encounter as potentially über-deadly and our very last.

Last edited by Indira Weresheep; 18/12/13 01:49 PM.

I got Comment 33,333 at the legendary Larian KS for D:OS