Originally Posted by Stabbey
Speed is a phenomenally useful attribute for all classes.


IIRC it doesn't give an Action Point for every statpoint you put in it. I don't have code here though so I could be wrong.


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Way of the Warrior / Way of the Ranger Survivor / Battle Magic


Warrior, Ranger = levels up warrior, ranger skills. If you find a skillbook for instance that teaches you Splitting Arrows, and your Way of Ranger is zero, you cannot use it. If you have Way of Ranger at 1, it does skill level damage, has skill level one range, etc. Skill level affects all kinds of properties of skills.

Same goes for the earth/wind/fire/water abilities.

Battle Magic: Probably gonna ditch it along with defensive. The idea was to have an ability to be a generalist instead of a specialist.

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Unarmed


We wanted to support unarmed combat, but it's not in yet properly.

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Shield Specialist
does the shield skill boost my damage with a 1H weapon as well


No.

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Willpower


Resistance against charm, fear and interrupting spells. We wanna put skills in there that take time to "prepare". I.e. you cast now and will only actually "fire" next turn. This is not in alpha because there were issues with it so now all spells are set to "no prepare". We might keep it that way or use it for special (powerful) enemy attacks only. Depends.

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Field Medic


Might go. Idea is that there are first aid kits and you can heal ppl with them. Seen as there are healing spells and potions and such, and some rules have changed, idea may have become deprecated.


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I thought that the idea behind Traits was that they have both a benefit AND a Drawback.


Still gotta do those.