Thanks for the info, Forktong!


Originally Posted by ForkTong
Originally Posted by Stabbey
Speed is a phenomenally useful attribute for all classes.


IIRC it doesn't give an Action Point for every statpoint you put in it. I don't have code here though so I could be wrong.


No you're correct on that, I was mistaken.

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Battle Magic: Probably gonna ditch it along with defensive. The idea was to have an ability to be a generalist instead of a specialist.


Being a generalist could actually work, as I posted above, give specialists earlier access to spells from their school. Battle Magic Generalists get spells from all schools, but at a slower rate (they need to spend more points).


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Willpower


Resistance against charm, fear and interrupting spells. We wanna put skills in there that take time to "prepare". I.e. you cast now and will only actually "fire" next turn. This is not in alpha because there were issues with it so now all spells are set to "no prepare". We might keep it that way or use it for special (powerful) enemy attacks only. Depends.


I like the idea of having to prepare spells to fire the next turn. I like that a lot. That could be one way to help balance out warriors and mages: the mages most powerful spells require them to wait a turn to use.


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I thought that the idea behind Traits was that they have both a benefit AND a Drawback.


Still gotta do those.


Ah, okay.