most importantly... thanks for the great game!
I read alot of what the others wrote so far, here are some additional thoughts...
- scrolling the world view down with the mouse doesn´t work - only after scrolling sideways or up before. Scrolling/ positioning the view in general isn´t easy - often the view accellarates to fast and shoots over the point you were aiming fore.
- The running amimation doesn´t feel right. Maybe it´t becauce the steps seem unnormaly long or there is a little limping with the animation. It´s funny, but in the beginning this was akward to watch the chars running - after some time I don´t look at it anymore or got used to it.
- I´m playing a Worrior/Mage Duo and I must say... the worrior is the packmule and the Mage is doing 98% of the damage. Maybe it´s my playstyle, because I don´t rush the enemy, but cast and retreat... cast and retreat - this way enemies seldom cause any damage and can easily be outrun.
- I like the way you hadle spellcasting without mana. The cooldown of spells is good and as long as you have enough action points to outrun everbody, you win. No mana-micromangement is great!
- I love the way you quest system works - no taking the player by the hand... One little thing, that would make things easier, would be to add the names of buildings and persons, you met on the map. This way, I don´t have to remember the names and it makes revisiting much easier.
- more in general... combat is often a supprise, there are occasions where you can see it coming, but most of te time, while exploring combat jumps on you. It has do do with the fog of war being uncovered at the same time combat starts. Is that intentional? I found that the marching order plays a big difference, while starting combat. If the worrior is in front, the first thing I normaly do is to move him out of the spellcasters way, so that he won´t get hit by the sell following. This made me change the marching order to let the caster take the lead. Friedly fire is a good concept, but leads to making the fighter less usefull. Spells are very poverfull - especialy the ice spell, so combat is mostly reduced to positioning the mage to the best spot to onehit almost everything. If you play without mage, things certainly look completely different.
- I very much enjoy the writing! Actualy npcs are mostly fix to their position and waiting to be clicked at. This may change with the scedules and day night cicle... I´ve recently played Risen I and one thing I like about that game is, how nps and the questmap are handled. Quest related people are named dots on the map but also move arround alot. This makes the game more realistic and finding npcs easier.
- other stuff... npcs are facing to the wall, while talking to you; A bow dissapeared from the inventory; learning skills from books you bought, dosn´t always work e.g. open lock; exchanging items between the two chars in the inventory is tiresome - draging things on the icon; also closing the empty containers would be easier, if the mouse pointer was already positioned over the "take all" button.
Apart from this I am enjoying myfself alot! Have a great X-Mas break! Cheers!
Last edited by Spice; 19/12/13 01:49 PM.