I used to, back in the Divine Divinity, Baldur's Gate days get excited when I found an unopened treasure chest. These days, there's a randomizer deciding what you get.

Random "loot" is not better. I like hand placed treasure, I like knowing that there will be good treasure inside a hard to open chest. Not just random stuff I can reset by savescumming. It hurts the fun of it for me. Maybe random barrels and low trash enemies, but for the harder to reach/open why not actually reward the player??

The Dark/Demon's Souls series still does this and they're much better for it.