That's exactly it. Not only are you removing equipment that has history and is unique (think infinity engine games) but you reward save scumming better "loot". There must be a way to either have multiples "tiers" depending on the type of container, but having at least a few static chests with unique gear that have a story. I can't find myself caring about a sword that went thru a random name generator. "The Bronze Woe-begotten Sword of Icing +3 (Cursed)"