New from 1.0.47:

  • I teleported the Crab Matriarch a bit to the side. It survived the fall, but the next turn, it seemed to attack the wall, and then it died. Huh?
  • There's a house out west with a bomber, fighter and mage. My mage spent the first turn teleporting the fighter away from the bomber, but that didn't leave her enough AP to escape the blast herself, and because she only had 5 HP, she died. The fighter finished off the skeleton fighter, but the mage charmed him. That was interesting, because now BOTH the controllable characters were down, so the game automatically resurrected Scarlett and Charmed!Rod charged her to engage her in battle. I found that kinda hilarious, but it's clearly odd behaviour. I had little choice but to nuke him with Winterbreath, which made him drop ALL his inventory (which was a lot of stuff to pick up by hand afterwards, let me tell you).
  • In a battle, music from an exploration track started playing at the same time as the battle music.
  • Which reminds me: this is not a new bug, but if the player you're controlling dies in a fight, the battle music stops and you get the "battle over" sound effect, even though your other party member is still in combat.
  • Fight at X:151, Y:287 - the burial mound. The game thought there were two extra black cultists in the fight which weren't on the map. I got a couple black screen flickers, which I believe happened because the game was switching to those non-existent characters for a second when their turn came up, then realizing they weren't actually there.
  • I saw an invisible leigonairre wakling through their encampment. It was a floating sword above a shadow.
  • When the Air Elemental's duration expires, her model is left behind on the field.
  • There was a great big fight at (X:284, Y:313), but I approached from the southeast, and one undead boar to the west didn't engage with the rest of the group, I guess it was too far? Something to tweak somehow.