Most of the things I listed, except the certain bugs like in dialogues - those are standard things you would expect in a video game. If you don't think so then you didn't play enough games to notice those features. They are not MY conveniences, but the standard in games today. Call it gaming etiquette if you wish.

Like a "collpase/expand all" in Quest Journal its not of course game breaking but considering how many quests are in game it is mandatory to have in finished game version. That's why I consider it important to mention it this early Alpha.

Some things just need to be there for game not to feel amateurish. Imagine you have 57 active quests. Would you scroll through all of them or would you rather have mentioned sections where the quests are easily accessible without scrolling and searching through the messy interface?

Just an example.

Speaking the truth, walking through the certain window into a house with locked doors even though window has a closed windows graphics is not a bug either if you think of it in terms of 'breaking in through the window'.

There are things that are convenient, there are game breaking bugs but there are also things that supposed to be in game period.

I will list everything I find in game that in this or that way prevents me from enjoying it 100%. Its not always bugs, but things that just need to be in the game. Its like milk in the store, you buy it in a container, you don't want to see it in a plastic bag for example because containers are easier to store in refrigerator etc etc.

I'll break down my future posts - BUGS section and IMPROVEMENTS section.

Last edited by Dragomist; 20/12/13 03:44 PM.