• You and the enemies can attack from distances that seem a little far apart for them to be hitting each other. Especially when one of them is a tiny crab.
  • You can close the distance by one more step, but that doesn't increase your chances to hit. I think that if you step closer, it should increase the chance to be hit and to BE hit.
  • I have to test this more to verify, but it's not always clear what your angle is to land a backstab. Also sometime when you're circling enemies, they turn with you to keep you in front of them. That's okay, but once I did that to the matriarch crab, it followed me as I walked around, and I backstabbed it in the face.
  • "Ghost Boxer Fight":
    I felt like a bit of a jerk after the Shempo? Ghost boxer fight. I thought it was just going to be a friendly brawl to test my strength, if I win he’d congratulate me, but I actually killed him. That made me sad.

    Also, if that does get changed to a friendly fight, it should be 1 on 1, either:

    A) Your partner shouldn’t participate (and if they do that’s kinda cheating and you get LESS XP for winning if your partner attacks the ghost).

    or the easier way,

    B) The ghost boxer says it's okay to take you both on at once, and make him a suitable challenge to do so. That might involve two versions of the ghost, depending on if the other player is nearby, though: a one-player and two-player version.
  • I solved the Burial Mound puzzle! That was really very clever, well done! That's the kind of thinking person's puzzle I like to see in a game.
  • I like the tougher fights in the northern forest part of the map, those big fights are a lot more fun than they were before.



Oddities with the Conversation system:

Rod: I want to do things this way! [will give Trait 1]
Scarlett: Well, I want to do them the other way! [will give Trait 2]
Rod: Intimidate / Reason / Charm / Fine, we'll do it your way.

If you pick "Fine, we'll do it your way!", Rod still gets the bonus for [Trait 1], even though he gave in and agreed with Scarlett. I'm not sure if that's intentional or not.

I'll also note that if Rod continued to disagree, Scarlett only has Intimidate / Reason / Charm, she doesn't get the option to give in.


A couple thoughts on the Gravestones:

These are there to mark spots where an enemy has been gibbed. This is useful because some enemies (Lighthouse Horror, for one) will resurrect other enemies, even gibbed ones. It is a bit odd seeing gravestones pop into existence out of nowhere. I think the oddity is because they look too real.

"With training, many magic users can sense where someone or something has recently died."

What if the gravestones looked unreal, like glowing blue or semi-transparent and blue. Or possibly cut out the middleman entirely? Enemies killed by non-gibbing attacks do leave normal corpses, don't they? Maybe apply a transparent-blue-glowing filter to that of a corpse at the spot where a monster was gibbed?


Last edited by Stabbey; 20/12/13 07:24 PM. Reason: gravestones