I'd like to start a thread where we can pool our thoughts about the GUI. In my opinion the GUI is extremely important and even a very good game with rich content and great ideas can fall with a bad GUI design and game control. A game must offer as much comfort as possible to control it by the player and the difficulty of a game shouldn't be adjusted by tinkering with the controls, especially on a game thats driven by the narrative and solving riddles, fighting in means of tactics. Also the game should be adjustable to the habits of the player, so a player should somehow have the freedom to choose what he prefers. In some sane borders as it goes to complexity and the effort the game designer has to put into it.


  • That said, I want to start with the question why the camera has a somewhat fixed angle? I would really prefer to circle around and choose the best angle for the situation that suits me. Same is true to the min and max zoom.
  • Also it might be considered cheating by some, but active object highlighting is a really great feature. I think it's up to the player to decide if he likes to make his life harder or if he likes to find objects without looking for them minutes after minutes. My time is precious to me and so I dislike time wasters which doesn't give me fun. I guess I'm not the only one thinking this way.
  • The skills bar could hold more skills, it would be great if the possible size of the bar simply scales with the resolution. I know there are people with notebooks and resolutions like 1366x768 but there are also many people with FullHD and even bigger screens.


However, this thread is meant to discuss such things, not to demand them. But I hope, with some constructive critic, the game might get one or two new features which wouldn't had made their way into the game without the community and devs talking about it.