Originally Posted by WintermuteX
I guess so, but it's not very intuitive from a modern game perspective. The about 30° cone is painful for my playing habits. Can't speak for others, but it would surprise me if I'm alone on that one.


Really? Since 1.045, It seems closer to 90°.

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A good user interface shouldn't take you to a point where you do things that feel like a workaround. The modifier/qualifier solution sounds very good to me and the idea about up/down buttons to switch between skillsets sounds also good. At the moment the skillbar is very limited if you like to play a generalist, a character with many different skills. Reordering the skillbar every half an hour or so is a bit cumbersome imho. ^^


I like the idea of the up/down arrows to switch skill bars as well... but on the other hand, it might be a balancing factor. If they add an AP cost to swapping your active skills, that wouldn't work with a second or third skill bar. It depends on what they want to do with it.