Is there going to be a system implemented concerning death, or is it just a case of reloading an old save state?
I always find this method a bit lazy and it, generally, just promotes save scumming. I would rather play the game without worrying about how much time I might waste if I get into a rough situation.
I'd rather the game continued and I had to live with the situation I had created.
Has Larian said anything about the system they plan on using?
Do a lot of people enjoy reloading save states after death?