Everybody who played either Divinity 2 or Dragon Commander knew the direction/style the music would take.
Futhermore, the Divinity series has never been a classical fantasy series. There have been influences from "modern" technology in Divinity 2 and Dragon Commander (and probably also in Original Sin), so why should the music be limited to "medieval" themes?

As I said, I really love Kirills work (since Divine Divinity), in my opinion it is genius and refreshing. His compositions partly defined Larians games since Divine Divinity.

Last edited by Larzare; 21/12/13 07:06 PM.