Originally Posted by El Zoido
I know that skills and such are fr from final, but I think that currently the movement stat is somewhat off.
Fighters, which would need a certain movement radius to reach their enemies, get a lot of items that reduce it, while the items for magic users increase movement.
The result is that my fighter has a movement of ~0.5, while my mage has almost 2 - although the fighters speed stat is higher and he has the talent that increases movement.
I would therefore either propose to generally reduce the movement penalty on armor pieces, or add a fighter skill that reduces the penalty. The way it is, fighters seem too slow in combat.


Yeah, that is pretty backwards. Right now the fastest way for a fighter to get into the middle of a fight is to use Rush Attack or Pheonix Dive. Unfortunately, keeping a fighter alive in a battle is even harder.


Maybe Speed should not be the only attribute that affects movement distance? Maybe Strength should give a boost to movement distance, and Intelligence a penalty? That sounds tricky to calculate, though.

EDIT: El Zoido is right, a movement penalty for higher Intelligence is bad. Hmmm.

Last edited by Stabbey; 22/12/13 01:53 AM. Reason: no int speed penalty